vii.
x marks the spot. the gold is the meal.
Clues go up the night before. By morning the whole town is a game board. Teams of two to six follow a trail of clues through Main Street, the park, the library steps, the Walmart parking lot, the gazebo, the fire station — wherever the town has landmarks worth finding. The last clue doesn't lead to buried treasure. It leads to gold — golden fresh-harvested sweet corn, tenderloin on Wonder Bread, and a prize table so ridiculous the whole town is still arguing about it the next day.
No experience required. No registration required. Show up, grab a clue sheet, go. The hunt is designed so that solving it requires talking to at least three strangers. We did that on purpose.
The prize table: Walmart gift cards. A $50 tab at whatever local restaurant stays open late. A free massage at Jeanie's. A year's supply of Casey's coffee (one cup a day — we did the math, it's a lot of cups). A handmade quilt from someone's grandma. A trophy so enormous it won't fit in a normal car. First place gets to pick last, because first place already won.
A town is a network of strangers waiting to be introduced. A scavenger hunt is the cheapest introduction in the world.